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As a survival-themed indie game, Project Zomboid does an excellent job at building suspense without the use of first-person perspective or advanced lighting effects. While fighting Kentucky’s voracious dead in the latest Project Zomboid update (version 41.71), a new dynamic music system has been added to the game.
Developer The Indie Stone says that rather than simply switching tracks during combat, you’ll now hear a reactive musical score that can “increase and decrease in intensity during combat and other dramatic moments.” So from now on, the score will crank up the tension as more zombies head your way when you’re waylaid by a couple stragglers behind a liquor store or out in a field.
The Indie Stone has added new items and updated several 3D models. This means that the 3D items will now be displayed as textures rather than models, according to the developer, which means they will fall less when the player is moving, and it will assist with framerates in situations when there are 100 nails on the ground, for example.
Project Zomboid’s multiplayer feature has also received several improvements from the developer. Removed server-side vehicle physics are expected to “address some of the automotive strangeness sometimes encountered online”. For the time being, you’ll continue to interact with vehicles through the use of physics, but those will now be handled solely by the client, which should help keep things in sync.
The full patch notes have all the details, which include some important update for Project Zomboid modders.
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